PoE 2 Passive Tree Report
Path of Exile 2 / Passive Skill Tree

Changes from 0.4 to 0.5

A focused diff of skill-tree content, structure, metadata, and visual assets. The detailed node register includes only entries with added, removed, or changed stat lines.

Export comparison 0.4.0 -> 0.5.0 Prepared 26 May 2026
Source: supplied ZIP exports
Nodes
5,102
+126 net
Added with stats
145
shown below
Removed with stats
20
shown below
Changed with stats
246
retained node IDs
New jewel slots
6
25 -> 31
i

Focused node register. The raw export includes extensive regrouping/reindexing and non-stat updates. The node table excludes rows with no displayed stat delta, leaving 411 stat changes to inspect. An entry is marked Added when it gains stat lines from a blank prior state, even if its internal node ID already existed.

What Changed

Counts are based on stable node IDs, with content modifications preserved even when a node also moved.
New passive themes Companion clusters, Deflection paths, hybrid Armour/Energy Shield and Armour/Evasion support, Archon bonuses, and recoup-speed passives enter the main tree.
Jewel expansion Six Sinister Jewel Socket positions are added: 3367, 11184, 23960, 26178, 39087, and 62152.
Ascendancy updates Spirit Walker (`Huntress2`) and Martial Artist (`Monk1`) receive newly populated stat entries, with additional changes in Ritualist, Pathfinder, Chronomancer, and other ascendancies.
Graph and asset updates 225 connections were added and 98 removed; 10 packaged files changed, including passive sprites and Monk/Huntress background assets.
Stat changes by area

Node Change Register

Search the cleaned set of 411 stat changes. Records without added or removed stat lines are absent.
ChangeAreaNodeStat Difference

Supporting Detail

Complete connection, metadata, and packaged-file differences from the two exports.
ChangeFromTo
SectionKey / FieldOldNew
FileOld sizeNew sizeChange

Method and Notes

Nodes were matched by stable node ID; connections were compared as endpoint pairs. Version 0.5 adds an id field to node records, which is treated as a schema update rather than a balance change.
Visual sprite or icon differences are reported as asset changes but do not by themselves prove a mechanical effect. Changed stat text and explicit node properties are the strongest evidence of gameplay impact.
Blank and [DNT-UNUSED] ascendancy entries remain in the metadata evidence where exports differ, but may be internal data rather than user-facing content.